First Impressions – Injustice: Gods Among Us

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I went in thinking that this game wasn’t going to be anything crazy good. I COULD NOT HAVE BEEN MORE WRONG. This is quite the impressive fighter. It’s incredibly easy to pick up and play, but difficult to master, just how a fighting game should be. The best part about this game is that every time you play it, you’re most likely to discover something new. Yes, the fighting mechanics are that deep even though the control scheme has been simplified when compared to the last game by developer, NetherRealm Studios, Mortal Kombat 9. Plus, you can interact with objects in the background and use them to attack and/or evade.

Probably the weakest part of the game that I’ve experienced so far has been the story mode. I’m not saying that it’s bad – it’s just that the story itself plays it safe. It feels like you’re watching a long episode of Justice League, which is just fine. I would much prefer this over a confusing story, which it seemed like it was trying to set up early on. Luckily, they went away from that. Also, to mix up the pacing of the mode, they added parts where you would do some quick time events in between the fighting and the cutscenes. Winning or losing determines the health of you and your opponent when the upcoming fight begins. These break up the pace pretty poorly. They’re very unexciting, and you just want them to be over with so you can get to the fighting.

Anyway, enough talk. The video below will do all of that for me.